Many trick-taking games are not directly related to Bridge or Whist. Perhaps the foremost one is Hearts, which is truly one of the greatest card games ever devised for four players, each playing individually.
The standard 52-card pack is used.
OBJECT OF THE GAME
To be the player with the lowest score at the end of the game. When one player hits the agreed-upon score or higher, the game ends; and the player with the lowest score wins.
At the end of each hand, players count the number of hearts they have taken as well as the queen of spades, if applicable. Hearts count as one point each and the queen counts 13 points.
Deal the cards one at a time, face down, clockwise. In a four-player game, each is dealt 13 cards; in a three-player game, the 2 of diamonds should be removed, and each player gets 17 cards; in a five-player game, the 2 of diamonds and 2 of clubs should be removed so that each player will get 10 cards.
The player holding the 2 of clubs after the pass makes the opening lead. If the 2 has been removed for the three handed game, then the 3 of clubs is led.
Each player must follow suit if possible. If a player is void of the suit led, a card of any other suit may be discarded. However, if a player has no clubs when the first trick is led, a heart or the queen of spades cannot be discarded. The highest card of the suit led wins a trick and the winner of that trick leads next. There is no trump suit.
The winner of the trick collects it and places it face down. Hearts may not be led until a heart or the queen of spades has been discarded. The queen does not have to be discarded at the first opportunity.
The queen can be led at any time.
All Fours is a game of English origin and dates from the 17th century. Once known to virtually every card-playing American, it survives today, principally as Auction Pitch. It is still a popular game in the United States and has also evolved into Seven-Up, Cinch, and other games. There are many versions of Auction Pitch, and while the rules have changed greatly over the years, the essential feature has always been the scoring of high, low, jack, and the game.
Rank of Cards
A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
Deal three cards at a time clockwise, beginning with the player to the left, until each player has six cards. After each hand, the deal passes to the left.
The player on the dealer's left bids first. Each player in turn may either bid or pass. The lowest bid is two, and each successive bid must be higher than any preceding bid, except the dealer, who can bid and play for the amount of the preceding bid. However, if any player bids four, he is said to "smudge," and the bid cannot then be taken away from that player.
The "pitcher" (highest bidder, or the dealer if he assumes the contract at the highest preceding bid) leads first. The suit of the card "pitched" indicates the trump suit. On a trump lead, each player must follow suit if possible. On any other lead, a player may either follow suit or may trump. When unable to follow suit, a player may play any card. The player of the highest trump - or the highest card of the suit led if the trick contains no trump - wins the trick and leads next.
HOW TO KEEP SCORE
When all six tricks have been played, the points due each player are tabulated. Usually a score is kept with pencil and paper. Each player except the pitcher scores whatever points he makes. The pitcher scores whatever points he makes if the score at least equals the bid contract. However, if the pitcher has not scored as many points as were bid, he is "set back" by the amount of the bid - that is, the number of points bid is deducted from his score. Thus, a player may have a net minus score, which is called being "in the hole." The score for a player in the hole is indicated on the score sheet as a number with a ring around it.
The first player to reach a plus score of 7 points wins the game. The pitcher's score is counted first, so that if the pitcher and another player reach 7 points on the same hand, the pitcher wins, even if the other player has a higher total score. If two players other than the pitcher are able to reach 7 points on the same hand, the points are counted in this order: High, Low, Jack, Game.
A player who smudges and who makes the bid by winning all 4 points wins the game immediately - unless he was in the hole (in which case the smudger only receives the 4 points).
The winner of the game receives 1 point from each player whose score is 1 point or more, and 2 points from each player whose score is zero or minus (in the hole). (Variation: In some games, the winner receives an additional point from each player for each time that player has been set back).